Tag Archives: Nintendo

ESP RA.DE. Ψ Drive Waves 2019 (SRIN-1166)

SuperSweep was tapped to provide a remixed BGM mode for the Nintendo Switch and PlayStation 4 shmup, ESP Ra.De. Ψ. Given Hosoe-san and SuperSweep’s history with this game genre, you can bet they knew just want to do. The album features two discs, the first of which are in the in-game remixes, and the second of which are extended mixes of ten of the tracks. There’s also a non-stop mix available as a bonus disc for anyone order from the SuperSweep store.

The soundtrack featured original music by Masahiro Kusunoki and Tetsuya Mizoguchi, but the entire SuperSweep team and several friends contribute remixes to the remixed BGM mode. The album opens with the dreamy “ESP Person” before the pumping and fittingly titled “”DESPERATE SCHOOL” and fast-paced “NIGHTMARE” come in. Each artist on the album takes a crack at “RAGING DEICIDE,” a synth-heavy anthem that is featured no less than six times, all by different arrangers. Takahiro Eguchi’s version is drum-heavy and glitchy, Ayako Saso’s applies less emphasis on synths and adds shredding electric guitar and octave-jumping bass, Fumihisa Tanaka’s version is more driving with epic pads and arpeggiated bass, and Atomic’s remix is searing with an increased tempo and layered synths. It’s interesting to hear so many different takes on the same theme. “ACT IN JUDGE” is more bubbly and upbeat while “WANGAN RAPID LINE 2nd” glides with some nice electric piano work. I love the Metroid-esque “FAIRIES FEAR” with guttural bass and sparse percussion, and the three-part sequence starting with the surprisingly chill “RAGE” with dreamy pads and measured drums, which morphs into “WING” with added epic choir, which again morphs into “MADNESS” with added distorted choir and screams and screeching in the background. The closing track, “SNOW ILLUSION,” brings soothing bells and closes out on a reflective note.

The album is available for import from CD Japan, and the bonus disc is available from purchasing direct from the SuperSweep shop in Japan only.

Review: Hyrule Warriors: Age of Calamity

The original Hyrule Warriors on the Wii U had one of my favorites soundtracks of 2014, featuring a blend of rock arrangements from across the series alongside some great original tracks. It felt very much like Dynasty Warriors and made sense given the game was a mash-up of different Zelda games. When Hyrule Warriors: Age of Calamity was announced, I thought perhaps we’d get rock arrangements of the beautiful and thoughtful soundtrack to Breath of the Wild. That’s not what we ended up with and for good reason. The Age of Calamity soundtrack is very much in the style of Breath of the Wild with a few action-oriented excursions here and there, but for the most part, the soundtrack lives within the world of Breath of the Wild. This is important given how story-driven Age of Calamity ends up being and how integral to the Breath of the Wild timeline it is. In that way, this approach to the score makes a lot of sense.

Read more about what the Hyrule Warriors: Age of Calamity soundtrack has to offer below. Continue reading Review: Hyrule Warriors: Age of Calamity

RXN -RAIJIN- ORIGINAL SOUNDTRACK (SRIN-1156)

SuperSweep Records released the soundtrack to the Nintendo Switch anime-flavored shmup RXN -RAIJIN- back in 2018 featuring music mostly by Raito with a main theme by Yuzo Koshiro and remixes by the SuperSweep team. The album features hip and minimalistic electronic music for the most part with Koshiro’s catchy vocal rock track with big band jazz elements to kick things off. The score sports everything from shredding electric guitars and cool piano to funky bass and exotic didgeridoo. There’s lots of shmup-appropriate drum ‘n’ bass, but also rock and even an orchestral fanfare. The second disc includes extended mixes of most of the tracks as well as two remixes by SuperSweep. The packaging features a giant booklet full of credits and interviews in Japanese as well as artwork and a nice cardboard slipcase.

RXN -RAIJIN- is available from CD Japan if you’re interested.

Review: Star Fox Zero

Star Fox soundtracks are some of my favorites. Nintendo’s take on science fiction with majestic orchestra and electronic elements has been a treat since the original Star Fox on the SNES, and while the team at Bandai Namco was largely responsible for this soundtrack, I was curious to see how they’d treat the source material. Overall, it’s a rather grand and serious orchestral score with a lot of references to classic Star Fox themes, and I think anyone who played through the game was sure to enjoythe music.

The score overall is quite large and covers a lot of ground, making it even more unfortunate that Nintendo is unlikely to publish a soundtrack. I’ll simply call out some of my favorites that you may pay special attention to as you play through the game and hear them for yourself. Right out of the gate with the title theme, you get bombastic orchestra that sets the stage for an epic adventure in space. I got an immediate kick out of the theme that plays when you complete training, as it’s glorious and triumphant, working in the Star Fox theme and incorporating some cool rock percussion alongside the fancy synth work. Corneria gets the blood pumping with a tense take on the main theme, while the laid back map theme (my favorite track) works in electronic percussion and beautiful harmonies. Area 3 gets fast-paced drum ‘n’ bass, Katt gets a playful jazz theme with meows at the end, and the track that plays when you complete a mission is a sleek electronic march that is an arrangement of the classic victory tune. The Star Fox theme itself is an upbeat and bouncy march with little synth runs that are a nice touch, while Fortuna gets a tropical forest vibe complete with marimba and male choral chanting. Towards the end, Venom is accompanied by droning tones and scattered notes, adding to the tension, and even deeper into the planet, you get repetitive whirring and string stabs that are almost maddening. Andross gets a sinister theme with choir and big brass. The lengthy ending sequence sports the expected triumphant orchestral territory, but there’s some chillout material that I really enjoyed.

In all, I was pleased with the Star Fox Zero soundtrack. I’d love to see it published some day, but it hasn’t happened yet. Perhaps it’ll get picked up by an external publisher like we’ve been seeing with recent Pokemon, Zelda, and Fire Emblem releases.

Review: Xenoblade Chronicles X Original Soundtrack

The announcement that anime and film composer Hiroyuki Sawano would be working on Xenoblade Chronicles X was met with a lot of excitement. The team was going all out with the score, and for anyone who’s played the game, the vast landscapes that are at the same time primeval and futuristic are captured perfectly in Sawano’s blend of epic orchestral, electronic, rock, hip-hop, vocal and piano ballads, and more. There are sleek production values throughout, and while the track titles are often unreadable (presented as alpha-numeric gibberish), making it hard to find your favorite moments, listening from start to finish will present numerous outstanding moments.

Many of the in-game themes have been spliced together and shift pretty dramatically in mood over the course of a single track, so it’s hard to describe individual tracks, but the variety is pretty staggering. The four-disc collection begins with a bang, with the epic choir and strings of “CODENAMEZ” and the uplifting main theme, “THEMEX.” “LP” presents a soundscape that’s exotic and alien, complete with pretty bell tones, while “MONOX” sports a smooth electronic vibe before hitting the powerful main theme again. The ethereal “Nemousu” is beautiful yet melancholy with its use of choir and bells, while the tracks from the central hub city, New LA, include hip hop elements mixed with rock and electronica. The battle themes, “Black Tar” and “Uncontrollable” are both great at building tension and getting you pumped with their heavy electronics and hip hop vocals in the former and male/female duet in the latter. Other areas of the game feature funk, blues, and even tread on Celtic territory. One track even makes use of phone noises and scary screeches to create a tense atmosphere, while another brings in ethnic instruments that are perfect accompaniments for an arid desert. Anyone who’s played the game will also know the music featured in Primordia, which has a distinctly prehistoric sound with rock elements, heavy string stabs and a driving melody that will leave you wanting to explore every nook and cranny of this foreign world. There are also some nice solo piano tracks tucked away on the last disc.

I mentioned vocals earlier, but in addition to the battle and New LA themes, there are a number of other vocal tracks. “You Voice” is a grungy pop rock track, “Wir fliegen” is a pumping electronic piece with German vocals, and “By my side” is a sweet pop rock ballad with cheesy lyrics reminiscent of the GENKI ROCKETS. “Don’t Worry” also stands out with its 80s synths and sticky sweet electronic synth pop vibe. The star, however, is “In the forest,” which is featured three separate times on the album, featuring an epic orchestral and choir backing alongside spoken narration-style singing.

In all, fans of the game should enjoy what’s on offer here. While it’s not organized in a way to find your favorite tracks, you’ll be right at home with all of the music here. It’s epic, it’s well produced, and it’s memorable. Grab the four-disc set at CD Japan if you’re interested.

Review: FINAL FANTASY EXPLORERS Original Soundtrack

While we’ve grown accustomed to Naoshi Mizuta scoring many of the smaller spin-off Final Fantasy titles over the past several years, Final Fantasy Explorers opts instead for composer Tsuyoshi Sekito, who’s probably best known for his rock-oriented work on The Last Remnant and various contributions to many Square Enix titles.

He delivers a fairly impressive mix of sweeping orchestral themes with the JRPG-standard rock-flavored battle music, which plays to his strengths. The regal orchestral main theme is big and bombastic, and is worked throughout many of the tracms, and there are a few Final Fantasy series references featured throughout in addition to the battle themes from Final Fantasy IV through IX tucked away at the end of the album.

There are playful marches, adventurous suites, droning ambiance, flamenco, accordion-laden Western, and tense espionage themes. The rocking metal take on the chocobo’s theme is a lot of fun, and one of my favorite tracks comes as an exotic piece with an unusual oboe melody that stuck with me. The then there’s epic rock throughout, particularly in the final battle theme, that should please fans of the epic battle themes of yore.

In all, Sekito delivers a fairly fun and upbeat Final Fantasy score that should please JRPG enthusiasts. It’s been a while since we’ve heard an entire score from Tsuyoshi Sekito, so his fans will definitely want to check this out. It’s available on CD Japan.

Review: Bayonetta 2 Original Soundtrack

Listening to a Bayonetta soundtrack is always a huge undertaking. The first game’s soundtrack was five discs, and not to be outdone, Bayonetta 2 also clocks in at five. Still, much with the games, there’s a lot of quirkiness and charm found within the eclectic mix of electronic, orchestral, and jazz themes presented.

To go along with this large collection of music, there’s also a number of contributing composers from Platinum games and elsewhere who make this soundtrack what it is.

Does the Bayonetta 2 soundtrack surpass the first game’s effort? Read more below. Continue reading Review: Bayonetta 2 Original Soundtrack

Review: Super Smash Bros. for Wii U

I’ve finally dug through the 400+ songs featured in Super Smash Bros. for Wii U. I was particularly pleased with the Super Smash Bros. for 3DS soundtrack that I reviewed a couple months back, and the Wii U soundtrack is a staggering three-to-four times bigger.

Now, while many of those tracks are original soundtrack versions and returning arrangements from Melee and Brawl (which are excellent themselves), there’s still new arrangements to enjoy.

Let’s have a listen. Continue reading Review: Super Smash Bros. for Wii U

Review: Super Smash Bros. for 3DS

Super Smash Bros. titles offer a rare treat for game music fans. While gamers get pumped to do battle with their favorite Nintendo (and guest) characters, this comes with musical arrangements that pay homage to all of these characters and their respective worlds.

Super Smash Bros. Brawl for the Wii broke new ground by featuring arrangements from some of the top game music composers from Japan, and Super Smash Bros. for 3DS follows suit by including many of these arrangements along with new ones from the development team at Bandai Namco Games.

There’s a lot of music to hear (and even more will be featured in the Wii U version), so let’s take a look! Continue reading Review: Super Smash Bros. for 3DS

Review: Hyrule Warriors

Everyone knew from the moment Hyrule Warriors was announced that this game would be all about fan service. I’ve personally never delved into the Dynasty Warriors series, mainly because the setting didn’t appeal to me very much, but a similar game taking place in Hyrule with all my favorite Zelda characters? I knew I’d be in  for a treat.

One thing that was never discussed leading up to launch was the game’s soundtrack. Would there be an original score? Would we get renditions of our favorite Zelda tunes, and if so, in the rockin’ style that Dynasty Warriors is known for, or a more orchestral approach that we know from the Zelda franchise?

I’ll say I wasn’t disappointed. Read our review below. Continue reading Review: Hyrule Warriors