Tag Archives: Waltz

Review: FINAL FANTASY XV Original Soundtrack

Yoko Shimomura’s long-awaited soundtrack for Final Fantasy XV is finally here. I tried my best not to spoil it for myself, only listening to a few scattered samples and playing through one of the two pre-release demos, but even those demos couldn’t have prepared me for what was in store. The score is simply massive. It’s probably the most diverse and most “live” Final Fantasy soundtrack to date, with orchestras, session artists, and more spread over 96 tracks. I was surprised to find strong blues and Hollywood-style electronic/orchestral hybrid influences throughout, and I think fans of Yoko Shimomura will be pleasantly surprised by the variety.

I obviously can’t run through 96 tracks, but I can call out some of the key tracks. The title theme, “Somnus (Instrumental)” is melancholy and beautiful, which is a good way to sum up the majority of the score. The elegant piano work featured here is the binder that brings the entire body of work together, weaving in and out of tracks where you might not even expect it. It’s then on to blues with the spunky “Hammerhead,” which comes right out of a dusty western flick, while the exploration theme, “Wanderlust” combines whimsical orchestra with this gritty Western sound.

The battle themes are fitting, with the tense dissonance of “Encroaching Fear” that acts as a lead in to confrontations, and the powerful string and brass “Stand Your Ground” acting as the battle theme proper. “Lurking Danger” is a dark and terrifying piece that plays when a major confrontation is around the corner, and “Hunt or be Hunted” is a bombastic orchestral track that will have you thinking Metal Gear. Other standouts include “NOX AETERNA” with its profoundly distraught string work, the explosive “Veiled in Black” with contrasting chugging electric guitars and romantic piano sections, and the somewhat comical fishing theme, “Reel Rumble,” which sports rock organ and big brass to accompany your aquatic battles.

There is quite an eclectic assortment throughout, with the feel-good “Relax and Reflect” coming as a lovely contemporary jazz tune, the dreamy acoustic “Safe Haven,” and one of my favorites, the funk-infused “Urban Chrome” that accompanies the garage where you make modifications to your car, sporting jazzy keys and wah-wah rhythm guitar. There’s bossa nova with “Galdin Quay,” the infectiously upbeat alternative rock with “Bros on the Road,” the Spanish-flavored “Lestallum” with guitar and shakers, and the magnificent “Valse di Fantastica,” a lovely waltz that feels so distinctly Shimomura. I really enjoyed the sweet and sweeping “NOCTIS” as well, which is warm and uplifting, as well as the sorrow-tinged “Song of the Stars” with its solo female vocals.

This is Final Fantasy, however, and the menu theme offers a lovely chillout version of “The Prelude” titled “Crystalline Chill.” There are new takes on the Chocobo theme, and also a radio that plays classic Final Fantasy tunes that has series fans abuzz. Interestingly, Final Fantasy XV doesn’t hit you with wall-to-wall music, but rather leaves a lot of silence to emphasize the moments where music does actually play. This allows players who so desire to fill in the gaps with the music in the car (and MP3 player that allows you to take that same music with you on foot). It’s certainly a nice touch for fans to enjoy their favorite Final Fantasy tunes within Final Fantasy XV.

The drama definitely gets more heavy as the score progresses, so without spoiling any of the game by discussing the feelings associated with key tracks from the latter portion of the soundtrack, suffice it to say that you’re in store for an emotional roller coaster.

In all, while this is a different kind of Final Fantasy score that we have never heard before, I think it works. It’s definitely more Western in style in that it’s less thematic and more background score to accent the game’s action without standing out too strongly at any given moment, but playing through the game, I’m enjoying it thoroughly.

You can pick it up on CD Japan in four-disc CD, one-disc Blu-ray, and in massive limited edition format, the last of which includes a piano arrangement disc and all of the music from the in-game radio.

Review: Dark Souls III Soundtrack

The Dark Souls II soundtrack was one of my favorites of 2014. So I was excited to see Yuka Kitamura and Motoi Sakuraba teaming up once again for the third, and presumably final, installment. Fans of the series should know the drill by now, no music outside of key hub areas and boss battles. That lends to score a pretty action-heavy lean, but the variety of moods presented does prevent much of the fatigue you’d expect.

The opening “Premonition” is rightfully somber and smoldering, giving a hint at what’s ahead. The titular “Dark Souls III” sports foreboding bell tolls and choir before exploding into dark and tragic strings with beautiful harmonies, while “Prologue” brings in the guttural male choir and buzzing strings that have been used throughout he series. Finally, “Firelink Shrine” is bleak and desolate with droning bass, a female choral section, and a soundscape that doesn’t feel at all safe.

As far as the boss themes go (always the highlight), “Iudex Gundyr” doesn’t disappoint with its slow build, powerful strings, rustic harpsichord, and call and response male and female choir. “Vordt of the Boreal Valley” is somewhat of a death march with chugging bass, “Curse -Rotted Greatword-,” is sweeping and frightening with its gurgling choir and sense of corruption, “Crystal Sages” is appropriately wise and methodical, and “Deacons of the Deep” sports a massive and regal organ. There’s the tense and bombastic “Pontiff Sulyvahn,” the beautiful and graceful “Dancer of the Boreal Valley,” the deep brass tones of “Old Demon King,” the small hints of beauty hidden behind a deep brooding male choir in “Oceiros, The Consumed King,” the slow and contemplative “Abyss Watchers,” the wonderful dark waltz of “Yhorm the Giant”, and the epic and tragic “Lorian.” Finally, the grandiose and elegant “Soul of Cinder” sports some references to themes of the past, which is a nice touch, and the ending themes are melancholy and somber, and not at all triumphant.

Fans of Dark Souls music will appreciate this score just as they did the others. While it’s hard to capture the same magic the third time in, Kitamura and Sakuraba have done a fantastic job with this installment, and I’m looking forward to hearing what each of them do next.

The soundtrack was available with pre-order editions of the game, so it may be difficult to find at this point, but I’m sure you can find the soundtrack CD online through various outlets.