We waited a long time to get a piano collections album for Final Fantasy I – III. It then came as a bigger surprise that Square Enix was taking the Piano Opera concept and making it a series, revisiting Final Fantasy titles that had already enjoyed Piano Collections albums in the past. This installment covers the next three games in the series, Final Fantasy VII, VIII, and IX.
Read our impressions below. Continue reading Review: PIANO OPERA FINAL FANTASY VII/VIII/IX
I always figured that Mario Kart would be the last hold out from Nintendo, doomed to host cheesy synth sounds for its soundtracks for all eternity. We’ve seen Super Mario and The Legend of Zelda get the orchestral treatment, but Mario Kart is a party game, so when Mario Kart 8 was announced, I didn’t expect anything new on the sound front.
I was mistaken, however, as Nintendo has really gone all out once again for this score. Given the time and attention that the large sound team at Nintendo put into the game, including contributions from Shiho Fujii, Atsuko Asahi, Ryo Nagamatsu, Yasuaki Iwata, and direction by Kenta Nagata, I thought we should dig in and take a look at what they’ve accomplished.
Read impressions below. Continue reading Review: Mario Kart 8 Soundtrack
I had the opportunity to review the original Diablo III soundtrack, and I noted that while it was great in its own right, it didn’t feel like it belonged to the Diablo universe. More so, it felt like the world of Diablo told through the musical stylings of World of Warcraft. Diablo III: Repear of Souls takes a different direction, with composer Derek Duke acting as audio lead, allowing for a new soundscape to unfold.
Does this change have a lasting impact on the score? Read our full review below. Continue reading Review: Diablo III: Reaper of Souls